#ifndef GAMEOBJECTID_H
#define GAMEOBJECTID_H

enum GameObID
{
	OB_SNIPERX,
	// Items
	ITEM_X,
	ITEM_B,
	ITEM_R,
	ITEM_F,
	ITEM_L, 
	ITEM_S,
	ITEM_M,

	// Objects

	OB_BLOCKHOUSE,
	OB_BRADGEEAGLE,
	OB_OBSTACLE,
	OB_RUNMAN,
	OB_SNIPER,


	// Background	
	BG_GROUND,

	// Character
	CHARACTER,

	// Camera
	CAMERA,

};

#endif 